THE BUSINESS OF STORYTELLING: PRODUCTION OF WORKS, POACHING COMMUNITIES, AND CREATION OF STORY WORLDS

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THE BUSINESS OF STORYTELLING: PRODUCTION OF WORKS, POACHING COMMUNITIES, AND CREATION OF STORY WORLDS
by Bakioglu, Burcu S., Ph.D., INDIANA UNIVERSITY, 2009, 402 pages; 3373494

Accepted by the Graduate Faculty, Indiana University, in partial fulfillment of the requirements for the degree of Doctor of Philosophy.

pdficon_largeA paper [PDF] that uses copious quotes from This is Not a Game: A Guide to Alternate Reality Gaming and has  section about the Ong’s Hat project.

Abstract:

My study is an analysis of the divergent ways the materiality of works affect the process of meaning-making across various media and investigates how it influences the production of works. A work born in media convergence inevitably elicits hybrid forms of story-telling that offer immersive and interactive environments in which users are expected to perform certain activities. In such an environment, I argue that storytelling becomes a collaborative, and more importantly, a participatory process. My dissertation, ultimately, interrogates the nature of performativity and collaboration in works that extend across various media. I develop the model of performative narratives to refer to works that encourage and rely on such activities for the formation of their texts, such as experimental novels, YouTube videos, Alternate Reality Games, and multi-user virtual environments that are based on user-generated content such as Second Life. As such, my study investigates how works become sites of struggle because the stories that they narrate are in a state of constant negotiation between its producers/creators, the medium of the work, and the communities that these works mobilize.


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