Tag Archives: incunabula

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Audiobook- The Incunabula Papers: Ong’s Hat and Other Gateways to New Dimensions

Above image used with permission of the artist.  Courtesy of James Koehnline : http://www.koehnline.com/

Available now:

A professional version of The Incunabula Papers: Ong’s Hat and Other Gateways to New Dimensions is currently available for Audible.com, Amazon.com and iTunes.com. (coming soon) It is narrated by the inimitable James Lewis.

Note to creatives reading this: If you have any audio v/o projects and you want to work with a consummate professional and all around nice guy, you can’t do better than James.

Of course, the free radio play version P. Emerson Williams and I did years ago remains and will always remain available for free in the commons

Here’s a sample of my conversation with Nick Herbert, read by James, so you can get a sense of the quality (Click the blue “Listen” button below to hear the sample).

Listen

 

Random References to Ong’s Hat- a Collection

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A few collected Ong’s Hat literary references from 2014. Other references pre-2014 can be found on the Reviews page. I only include the ones which directly relate to the legend as told in my works, not the historic references about the lost town itself.

Two Ong’s Hat spin off novels by other writers:

Also, by my friend D.R. Haney: Room 32 – A great story all on it’s own, but with the strange appearance of a picture from room 32 where the phrase “Jim is in Ong’s Hat” can clearly be seen. (also ran on Salon)

***The rest of “Room 32″ is now available as an e-book in the Kindle Store.   To get it, please click here.***

Jim is in Ong's Hat
Click to enlarge

Non Ong’s Hat

 

Destinations Across Paranormal America 2

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Chapter dedicated to Ong’s Hat in Destinations Across Paranormal America 2  by Hugh Mungus

Excerpt:

It’s a widely held belief the legend of Ong’s Hat is the fictional brainchild of author Joseph Matheny. Matheny posted his saga on the Internet in the early 1990s, in attempts to insert the story into the collective consciousness of the then-burgeoning World Wide Web. If you’ve ever watched the lonelygirl15 webisodes on http://www.youtube.com, you’ll understand this anecdotal blending with online reality. To those not familiar with lonelygirl15, it was the precursor to Destinations Across Paranormal America 20 vlogging, videotaping oneself rambling about various subject matter, and posting it on the Internet for the world to view. Debuting in 2006, lonelygirl15 was created by a group of young filmmakers. Although fictional, the show was initially believed by its audience to be fact. The story followed the everyday existence of a teenaged girl named Bree. As the production gained popularity, and its fanciful nature was revealed, two derivative series — centered around conspiracy theories — were produced.

Back to Ong’s Hat, baby! There are those who claim Matheny’s legend is true. Whether or not one believes the Ong’s Hat saga is beside the point, contends its creator, who asserts his work stemmed from an actual written narrative known as the Incunabula Papers. To be certain, it’s a lot of information to digest. Reading Ong’s Hat: The Beginning, listening to the Incunabula Papers on-line (see the Bibliography) or visiting southern New Jersey, would be great initial steps to unraveling this mystery.

Much more in the book! Read it all on-line (Ong’s Hat chapter is  chapter 13)

or get it at Amazon

In Beautiful Dreams – Nurturing narratives and the forgotten potentials of digital culture

“Might we contrive one of those opportune falsehoods … so as by one noble lie to persuade if possible the rulers themselves, but failing that the rest of the city.”

- Plato in The Republic

“If you read it, you will be infected. If you are infected you will be InFicted. If you are InFicted, you will get UnFucted.”

- Joseph Matheny

 

Matheny was one of the first to recognize the power inherent in the interconnected culture that is developing through the rapid technological progress driving globalization. His insights and accomplishments help us to understand the intricacies of transmedia arts and provides a valuable tool in becoming a co-creator in the world wide game already in progress called the “21st Century.”

Read more: http://realitysandwich.com/216411/in-beautiful-dreams-nurturing-narratives-and-the-forgotten-potentials-of-digital-culture/?u=22407

A Hat, a Hut, or a Tavern: The Tale of Ong’s Hat

By Ben Ruset on NJPinebarrens

It all started with a road map of New Jersey. A little north of the Red Lion Circle, in the heart of the Burlington County Pine Barrens, the map depicted a tiny hamlet marked with the unusual name of “Ongs Hat.” In the early 1930s, Henry Charlton Beck, a reporter with the Camden Courier Post, became curious. After convincing his editor that a story could be found there, he and a photographer packed up a car and set off to investigate.[1] Little did he know that his explorations at Ongs Hat, and a succession of later voyages to mysterious places in the hinterlands of New Jersey, would inspire generations of other “lost town hunters” –pouring over ancient maps, exploring dismal cellar holes in the middle of nowhere, and sharing their discoveries with one another – first by telephone and letter and presently through online forums.

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The Surprising Online Life of Legends – Legend-Tripping Online: Supernatural Folklore and the Search for Ong’s Hat

A very interesting article/review of Legend-Tripping Online: Supernatural Folklore and the Search for Ong’s Hat.

From The Chronicle of Higher Education: Now, from the you-can-learn-something-new-every-day files, comes Michael Kinsella’s Legend-Tripping Online: Supernatural Folklore and the Search for Ong’s Hat.

Read it here: http://chronicle.com/blogs/pageview/the-surprising-online-life-of-legends/29221

From the article:

The response of Joseph Matheny to Legend-Tripping Online suggests the success of Kinsella’s read on the Incunabula Papers. On his Web site, Matheny wrote that Kinsella “did an excellent job and only missed the mark with two or three of his conclusions,” which Matheny said he would clear up by writing a complementary account.

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Legend-Tripping Online: Supernatural Folklore and the Search for Ong’s Hat

Legend-Tripping Online: Supernatural Folklore and the Search for Ong’s Hat

My review: I was expecting to hate this book, but I didn’t. Michael Kinsella did an excellent job and only missed the mark with two or three of his conclusions. Of course, this is forgivable since he wasn’t in possession of all of the facts from behind the scenes. As a remedy to those few slight errors, and in interest of keeping the record straight I will issue a free companion guide to this book in a few weeks.  Since the book is primarily about myself, my friends, my project and my methods, I do admit to being  somewhat close to the subject.  However,what colors my decision to release the guide is simply that I’d like the record to be as clear as possible if this is to become a subject of “study” by academia.

Other than a few forgivable gaffs (and I do mean a very few), this book is quite enjoyable, insightful and entertaining.  I’m glad someone in academia was able to decipher many of the the objectives and methodologies of this project and I highly recommend it (with the soon to be released companion guide, of course).  If you choke at the price of $55 USD, you may want to wait for the paperback (if they publish one) or the inevitable ePub that’s sure to show up in the wild. (added 8-12-11: Looks like it showed up on Google Books.)

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Free Versions of Ong’s Hat: Incunabula

Here’s some free versions of Ong’s Hat for Kindle and as an ePub (for iPad, Nook, Sony Reader, Adobe Dimensions, et al).

If you would like your Kindle edition (free or otherwise) of Ong’s Hat signed it is now on Kindlegraph.

Various formats on Archive.org and  Smashwords where it is still the #2 most downloaded book in the cyberpunk category.

If you want a version for your Kindle or Kindle reader software, you may download the mobi at Archive.org or Smashwords, or buy the Kindle version directly form Amazon.

iPad, iPhone, Android phone to tablet users may want to download the ePub version from Archive.org or Smashwords.

The Zip/ISO of the original CD ROM/eBook can now be downloaded here and the graphic novel here. The other content will be back soon or you may look for other free things on Archive.org like audio, graphic novel, etc.

There is currently an audiobook version slated for release in September of 2014 and a new official print version being prepared for release later in 2014. The current print version on the market is not recommended. 

Legend-Tripping Online: Supernatural Folklore and the Search for Ong’s Hat Reviewed by The Journal of Folklore Research

From The Journal of Folklore Research

Reviewed by David J. Puglia, The Pennsylvania State University, Harrisburg

In a day and age when legends are as likely to be transmitted online as they are face-to-face, folklorists have begun assessing how our established concepts apply to the digital realm. The convergence of different forms of media has increasingly diminished the traditional boundaries between folk and popular culture and the digital and analog world. If the legend continues to thrive under these new conditions, folklorists will want to determine how the closely related legend-trip has similarly transitioned to the online environment.

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Monoskop Log reblog – Michael Kinsella: Legend-Tripping Online: Supernatural Folklore and the Search for Ong’s Hat (2011)

Sourcehttp://monoskop.org/log/?p=8717

On the Internet, seekers investigate anonymous manifestos that focus on the findings of brilliant scientists said to have discovered pathways into alternate realities. Gathering on web forums, researchers not only share their observations, but also report having anomalous experiences, which they believe come from their online involvement with these veiled documents. Seeming logic combines with wild twists of lost Moorish science and pseudo-string theory. Enthusiasts insist any obstacle to revelation is a sure sign of great and wide-reaching efforts by consensus powers wishing to suppress all the liberating truths in the Incunabula Papers (included here in complete form).

In Legend-Tripping Online, Michael Kinsella explores these and other extraordinary pursuits. This is one of the first books dedicated to legend-tripping, ritual quests in which people strive to explore and find manifest the very events described by supernatural legends. Through collective performances, legend-trippers harness the interpretive frameworks these stories provide and often claim incredible, out-of-this-world experiences that in turn perpetuate supernatural legends.

Legends and legend-tripping are assuming tremendous prominence in a world confronting new speeds of diversification, connection, and increasing cognitive load. As guardians of tradition as well as agents of change, legends and the ordeals they inspire contextualize ancient and emergent ideas, behaviors, and technologies that challenge familiar realities. This book analyzes supernatural legends and the ways in which the sharing spirit of the Internet collectivizes, codifies, and makes folklore of fantastic speculation.

Publisher University Press of Mississippi, 2011
ISBN 1604739843, 9781604739848
208 pages

  • review (Peter Monaghan, Chronicle of Higher Education)
  • review (David J. Puglia, Journal of Folklore Research)
  • review (Óli Gneisti Sóleyjarson, Folklore)
  • Legend tripping at Wikipedia

publisher
google books

Download
Download (alt link)

THE BUSINESS OF STORYTELLING: PRODUCTION OF WORKS, POACHING COMMUNITIES, AND CREATION OF STORY WORLDS

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THE BUSINESS OF STORYTELLING: PRODUCTION OF WORKS, POACHING COMMUNITIES, AND CREATION OF STORY WORLDS
by Bakioglu, Burcu S., Ph.D., INDIANA UNIVERSITY, 2009, 402 pages; 3373494

Accepted by the Graduate Faculty, Indiana University, in partial fulfillment of the requirements for the degree of Doctor of Philosophy.

pdficon_largeA paper [PDF] that uses copious quotes from This is Not a Game: A Guide to Alternate Reality Gaming and has  section about the Ong’s Hat project.

Abstract:

My study is an analysis of the divergent ways the materiality of works affect the process of meaning-making across various media and investigates how it influences the production of works. A work born in media convergence inevitably elicits hybrid forms of story-telling that offer immersive and interactive environments in which users are expected to perform certain activities. In such an environment, I argue that storytelling becomes a collaborative, and more importantly, a participatory process. My dissertation, ultimately, interrogates the nature of performativity and collaboration in works that extend across various media. I develop the model of performative narratives to refer to works that encourage and rely on such activities for the formation of their texts, such as experimental novels, YouTube videos, Alternate Reality Games, and multi-user virtual environments that are based on user-generated content such as Second Life. As such, my study investigates how works become sites of struggle because the stories that they narrate are in a state of constant negotiation between its producers/creators, the medium of the work, and the communities that these works mobilize.